P PARTICLE / STUDIO
BOOTING ENGINE
ADD SHAPES

INTERACTIVE ASSET BUILDER / V5.0 · FIDELITY EDITION

Shape in.
Motion out.

Import OBJ, STL, GLB, glTF or USDZ. The studio protects small parts, edges and silhouette details, then turns the model into a responsive interactive website effect.

01 MOVE / ROTATE 02 HOVER / FORCE 03 CLICK / BURST
X
Y
MODELWATERMELON / PROCEDURAL
FORCE
COLOR WATERMELON
NON-DESTRUCTIVE EFFECT EDITOR

Build the website moment

Sampling changes require one rebuild. Visual, motion, interaction and camera changes update live.

SHAPE FIDELITY

Protect the identity of the model

Surface area alone loses mirrors, vents and badges. Balanced and Fidelity mix surface, curvature, edges and a guaranteed minimum for every model part.

CURRENT SHAPE IS UP TO DATE
MODEL MORPH

Transition into a second shape

The target is sampled with the same ordered point budget, so every point receives a stable destination.

LOCAL ASSET DATABASE 1

What you have added

Everything you added, saved in this browser and never uploaded. Load one into the preview above if you want to look at it or hand-tune it before producing.

IMPORT STATUS THIS BROWSER · NOT UPLOADED

Shapes are added in step 1 of Batch production, below. This panel shows what happened and how much room is left.

Ready to import OBJ, STL, GLB, glTF, USDZ, PNG/JPG and ZIP archives · up to 256 MB per model.
Checking local browser storage…
PRODUKCJA MASOWA

Folder na wejściu, produkty na wyjściu

Trzy kroki: dodaj kształty, ustaw wygląd, wciśnij produkuj. Każda animacja trafia na dysk jako gotowa paczka — prompt do sprzedaży, instrukcja, poster i podgląd.

1

Dodaj kształty

Modele, obrazy albo archiwa ZIP. Zapisują się w tej przeglądarce i nigdzie nie są wysyłane.

Nic jeszcze nie dodano

2

Ustaw produkt

Rodzaje ruchu
3

Produkuj

Zostaniesz zapytany, gdzie zapisać wyniki.

Najpierw dodaj kształty

Waiting. Nothing has been written yet.

Export current particle asset

Exports use the currently loaded shape and current animation settings.

EXPORT CHECKReady · nested LOD · responsive tiers

LIVE + INTERACTIVE · PRESERVES POINTER, FORCE, BURST AND IDLE MOTION

Interactive website exports are HTML/JavaScript artifacts—not GIF, Lottie or glTF—because those formats cannot preserve this custom WebGL shader and pointer behavior. Exported geometry is embedded and independent from IndexedDB.